Linklist has shut down so this is an archived version of the site.
Read more.
linkli.st
virtual economy - art - games
Browse
•
Bitcoin vs. art | Xenotopia
Added almost 7 years ago
•
Hz #11 - "REMEDIATIONS. Art in Second Life"
Added almost 7 years ago
•
Gamasutra: Ramin Shokrizade's Blog - Guild Wars 2 Economy Review
Added almost 7 years ago
•
https://forum-en.guildwars2.com/forum/game/bltc/Virtual-economies-and-real-world-applications
Added almost 7 years ago
•
A Virtual Weimar: Hyperinflation in a Video Game World - Peter C. Earle - Mises Daily
Added almost 7 years ago
•
What Economists Are Learning From Video Games - The Airspace
Added almost 7 years ago
•
Biz/ed - Virtual Economy | Biz/ed
Added almost 7 years ago
•
http://www.hiit.fi/u/vlehdonv/documents/Lehdonvirta-2005-Virtual-Economics.pdf
Added almost 7 years ago
•
Gameworld:Virtual economies in video games used as case studies | Reuters
Added almost 7 years ago
•
EVE, World of Warcraft, and the Real Value of Virtual Economies
Added almost 7 years ago
•
http://www.aacorn.net/members_all/velthuis_olav/imaginarycurrencies.pdf
Added almost 7 years ago
•
Texts » Domenico Quaranta
Added almost 7 years ago
•
Rhizome | Lingering Patience
Added almost 7 years ago
•
Angus Cameron lecture on Headless - YouTube
Added almost 7 years ago
•
http://www.digra.org/wp-content/uploads/digital-library/06276.16354.pdf
Added almost 7 years ago
•
The Anti-Political Aesthetics of Objects and Worlds Beyond | Mute
Added almost 7 years ago
•
Digital Library | DiGRA
Added almost 7 years ago
•
Texts » Domenico Quaranta
Added almost 7 years ago
•
Headless Commercial Thriller - Triple Canopy
Added almost 7 years ago
•
Magic Circle (virtual worlds) - Wikipedia, the free encyclopedia
Added over 6 years ago
•
Gamasutra - Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
Added over 6 years ago
•
Money & Speed: Inside the Black Box (Marije Meerman, VPRO) - YouTube
Added over 6 years ago
‘virtual economy - art - games ’ was created by
rozenberg
. Last updated January 12 2014.